![caller in darkness caller in darkness](https://swtorista.com/decorations/wp-content/uploads/2017/02/caller-of-the-dark-holo-swtor-1000x563.jpg)
Doing so is a standard action that provokes attacks of opportunity.
CALLER IN DARKNESS FREE
Stealing a victim’s essence is a free action it grants the caller 12 temporary hit points, and a permanent new screaming face appears within its cloud.Ī caller in darkness can also steal the essence of living, intelligent creatures within 30 feet that are paralyzed or sleeping, or that are helpless due to having a mental ability score reduced to 0 (often by the caller’s ego whip attack). Buildings in Craigavon, Armagh and Banbridge will be lit up green to mark the Samaritans helping those in darkness and despair With volunteers at The Samaritans answering 10,000 calls in NI over Christmas last year, the charity is reminding everyone they will be on hand to help 24/7 this Christmas. (The physical body of the victim remains intact). Steal Essence (Su)Īny living, intelligent creature slain by a caller in darkness’s touch attack is mentally absorbed into the monster’s consciousness. A caller caught in sunlight cannot attack and can take only a single move action or standard action each turn, but not both (nor can it take full-round actions). Vulnerability to Sunlight (Ex)Ĭallers in darkness are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. The listed DC includes the caller in darkness’ Ability Focus feat. A panicked creature that is cornered begins cowering. Any animal within 30 feet must make a DC 18 Will save or become panicked until it is no longer within 30 feet of the caller in darkness. Skills Intimidate +16, Knowledge (Psionics) +16, Perception +16, Sense Motive +16, Spellcraft +16, Stealth +17 Racial modifiers Knowledge (psionics) is a class skillĪnimals can sense the unnatural presence of a caller in darkness. Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15įeats Blind-Fight, Combat Reflexes, Improved Initiative, Autonomous, Iron Will, Ability Focus (Unnatural Aura)
CALLER IN DARKNESS PLUS
Melee incorporeal touch +10 (2d6 plus steal essence if lethal)Īt-will- clairvoyant sense, concussion blast (two targets, 3d6*), detect psionics, ego whip (2d4, DC 16*), mind thrust (7d10, DC 16*)ģ/day- death urge (DC 16), psychic crush (DC 13**), psionic suggestion (three targets, DC 14*) Init +7 Senses darkvision 60 ft., Perception +16ĪC 14, touch 14, flat-footed 11 (+2 deflection, +3 Dex, –1 size)ĭefensive Abilities incorporeal Immune undead traits